ART TRACK
addingPOSITIVITY
by Sareena Sernsukskul and
Ann McDonald
addingPOSITIVITY is
a global framework that is fueled by the dynamics of
many diverse individuals with the overall intent of adding positivity to the world. The system calls for
responses from participants to be collected in both the virtual and physical
realm and then given back to a broader audience for additional participation in
forming a continuously changing exhibit. The project encourages consideration of
similarities and differences in worldview and encourages an increased awareness of the impact of participants' interactions with their environments and with
others. It is our hope that the information gathered will also reciprocate
through action and additional ideas.
Bite size
questions which change within a set pattern will be digitally distributed
through a website and a widget (a downloadable interface that appears
instantaneously on screen when a computer is turned on). Each question will
instigate a level of contemplation towards the details of life that are often
taken for granted - changing participants' lens of looking at their everyday
life. These questions fall under the umbrella of adding positivity to the world,
such that they hold a universal value that can connect to people globally.
Questions and
answers collected virtually will be displayed in a dynamic, minimal web
interface as well as through a temporal, morphing installation. The display will
communicate the contemplative value of the project in its simplicity, its
attention to exhibit details and choice of materials and a tactility that will
welcome participation. Exhibit participants will be able to add their responses
to the questions, adding to the collection of answers. Participants will also be
encouraged to pose future questions and the evolution of the installation over
the conference duration will be recorded and fed back to the project website. http://www.addingpositivity.org
Bios
Sareena
Sernsukskul is an educator and a graphic designer with a global background
having lived in many places in Asia and the United States. She received her BFA
in Industrial Design from Rhode Island School of Design, her MFA in Graphic
Design from Yale University School of Art, and will begin her study in
Architecture at University of California, Berkeley in the fall of 2008. Upon
graduating from Yale, she worked for award winning exhibition design firm in San
Francisco and graphic design firm in Bangkok (Thailand) before launching as an
educator and a freelance designer. She has lectured in the International Program
in Design and Architecture at Chulalongkorn University (Bangkok) and in the
Communication Design Department at King Mongkut's University of Technology
Thonburi (Bangkok). With her background as a global nomad and her education in
different design disciplines, she is interested in the intersection between
cultures and between design fields. In addition, she is also interested in the
holistic nature of design seeing it as integral to life, and the development of
people and society. Her research investigates into the relationship between
meditation and the design process. While her clients include WildAid,
Chulalongkorn University and Soulflower Gallery among others.
Ann McDonald is an educator and designer who has created an award
winning body of work in interactive, virtual and physical spaces. She
studied at the Institute of Design in Chicago, earned a BFA from the
University of Washington in Seattle and subsequently received a MFA in
graphic design from Yale University. Currently she is an assistant professor
in design and multimedia studies at Northeastern University in Boston. Her
research investigates collective participation at the intersection of
digital and physical environments and the tension between public and private
uses of the screen/image in the urban realm. Ongoing creative projects
include educational games and interactive projects with social relevance
that can best be achieved through interdisciplinary collaboration. Exhibit
and interactive design work for The Boston Symphony Orchestra, The New
England Aquarium, The National Health Sciences Consortium and the American
Society of Plant Biology have offered wide audiences access to complex
topics. Her interactive experiments explore the relationship between
narrative and an information space.
Body Technology Interfaces
By Becky Stern
Our interactions with personal electronic
devices provoke a broad range of emotional states from frustration to confusion
to feverish obsession. Increasingly, these devices mediate our everyday work
activities, our social network development and our personal communications. This
participatory installation aims to bring critical awareness and consideration to
the complex relationship between people and their technological artifacts. These
'Body-Technology Interfaces,' (BTIs) in the form of hand-knitted custom wrappers
for personal electronic devices, will reflect salient interaction behaviors
between the participant and their chosen device. Participants will actively
engage in the creation of artistic artifacts that are prototyped to their needs.
Over the course of the PDC, our installation will uncover insights into the
dynamics of human-device relationships of the conference attendees.
Participants will choose to engage in all or some of our three-stage process of
discovery. In stage one we will interview participants in order to articulate
their relationships with their personal electronic devices. Based on our
interpretation of this data and in collaboration with the participant, we will
propose an appropriate BTI design that can then be created by the participant,
by our team, or collaboratively with others. In the third stage, participants
present both their BTI and their response to the experience in the installation
space itself or online on the project website. The website will also serve as an
archive for BTI designs and participant reflections created during the
conference. The individualized ideation of BTIs establishes a formal
examination of our everyday experiences with technology and the creation of an
artifact that challenges or confronts some aspects of this interaction. Body
Technology Interfaces enable participants to create new and possibly startling
experiences with familiar devices, while also challenging creators to engage
with colleagues and conference participants in reflective discussion and
collaborative development.
Bio:
Becky Stern is a graduate student in sculpture
at Arizona State University. With her unique background in art, design, &
technology from Parsons the New School for Design, she creates artwork and
writings about the exciting intersections therein. She's a perennial
do-it-yourselfer and writes regularly for DIY Magazines MAKE and CRAFT. In her
free time she enjoys traveling, barcodes, culture jamming, plants, soldering and
knitting
Aisling Kelliher is an assistant professor in Media Communication systems and Media Theory with the Arts, Media and Engineering program at
Arizona State University. She also has a joint appointment as an
assistant professor in Industrial Design with the College of Design also
at ASU. Aisling develops everyday software applications for creating and
sharing rich-media story compositions. Her research interests include
rich-media storytelling, narrative complexity, media annotation and
archiving, integrated sensing technologies, experiential design,
embodied technology and design for healing. She has presented her work
at leading cultural (e.g. DeCordova Museum and Sculpture Park) and
academic venues (e.g. ACM, CHI, ISEA, TIDSE) and recently co-chaired an
NSF sponsored workshop on Creative IT.
Long Table
By Lois Weaver (with Dr.
Ann Light, Dr. Pat Healy, and Gini Simpson)
The
Long Table is inspired by the film Antonia’s Line by Maureen Gorris. In
this film a woman returns to the Dutch countryside to raise her young daughter
and founds a communal house where the residents defy convention and live life as
they please. The central image of the film is a dinner table that grows longer
and longer as this family of friends, outsiders and eccentrics gets bigger and
bigger. Eventually, the table becomes so long it has to be brought outside into
the yard.
The Long Table experiments
with democracy and public engagement by combining a relaxed dinner table
atmosphere with a conventional public forum and encouraging informal
conversation on serious topics. It is an event with a beginning and an end, a
theme but no fixed agenda and no host or moderator. The artist will be in
attendance to ensure that the protocol or ‘etiquette’ is followed.
With this Long Table on the
Margins of Technology, we hope to inspire a discussion about who is silenced,
who is peripheral and whose participation is constrained by lack of access,
knowledge, confidence, sense of agency and vision. But it is also to place the
focus away from the technologised and upon the human.
The Long Table on the
Margins of Technology will be a partner piece to the Long Table on Technology
and Democracy held as part of the Democratising Technology (DemTech) exhibition The Not Quite Yet (Jan-March 2008, Space Art Gallery,
London, www.thenotquiteyet.net) and then displayed for the duration of the
exhibition as table, embroidered tablecloth and sound files. DemTech explored
how to use art and performance techniques to engage those marginalised from
design decisions and support them in becoming more involved into discussions
about technology.
Bios
Lois Weaver is Professor of Contemporary Performance at Queen Mary,
University of London and an independent performance artist, director and
activist. She has been a performer, director, and writer with the Split Britches
Company since 1980. Her interests include live art, solo performance, feminist
and lesbian theatre, democracy and public engagement and performance and human
rights. She was involved in Staging Human Rights, a People's Palace
Project initiative that uses performance practice to explore human rights in
women’s prisons in Brazil and the UK. She collaborated and performed with
Curious on an investigation of the relationship between smell entitled On The
Scent. Lois was Artistic Director for Performing Rights, an
international conference and festival on the themes of performance and human
rights held in London in 2006 and is Producing Director for East End
Collaborations, an annual platform for emerging live artists. She is
currently principal investigator on Democratising Technology, a research
project that uses performance techniques to initiate conversations on technology
design. Lois tours with the Library of Performing Rights and What
Tammy Needs To Know and is developing a new solo performance entitled Diary of a Domestic Terrorist and a Split Britches collaboration entitled, Miss America.
Dr Ann Light is
Reader in Interaction, Media and Communication in the Communication and
Computing Research Centre at Sheffield Hallam University and, till recently, a
Senior Research Fellow at Queen Mary, University of London. She is interested in
the social impact of technology and the politics of participation in design,
explored in a range of current projects: as well as Democratising Technology (DemTech: www.demtech.qmul.ac.uk),
she is involved in Fair Tracing (www.fairtracing.org),
and Practical Design for Social Action (www.technologyandsocialaction.org).
She helps run a charity using ICT for cultural exchange between Africa and
Europe (www.fiankoma.org)
and works a day a week in a user-centred design company (www.flowinteractive.com).
She publishes in the areas of human computer interaction, usability, interactive
media and design, with a focus upon meaning-making and experience of interactive
technology, begun in studies of websites and online discussion lists in 1995 and
now turned upon mobile and ubiquitous contexts of use.
Patrick GT Healey is
a Reader in Cognitive Science and leads the Interaction, Media and Communication
Group and Augmented Human Interaction Laboratory in the Department of Computer
Science at Queen Mary, University of London. Digital technologies provide
uniquely flexible media with the potential to transform human communication.
They offer new ways to capture, modify and project communicative actions (eg
words, gestures and expressions). This creates the potential for new forms of
mutual-engagement and new forms of ‘language’ or communicative conventions.
Pat's research applies models of human communication - drawn mainly from
Psychology and Sociology - to understanding these processes. It uses technology
both as an experimental tool for the study of interaction and as an application
area for testing and developing theories of interaction.
Gini Simpson is the
head of SPACE Media Arts. SPACE is an arts and education charity based in
Hackney, east London. Founded by Brigit Riley in 1968, SPACE innovates and
supports the provision of contemporary arts activity in London and provides
gallery, public art and training specialisms as well as studio provision
across London. SPACE Media Arts undertakes large scale electronic arts
projects linking artists and communities and provides open access to new
technology in east London. This has included working with award winning
artists, street gangs from Bow and in patients at a London psychiatric
hospital. Previous to this, Gini worked for DDB Advertising and Magic
Lantern productions ITV. She has produced art events nationally and
internationally, including the production of the first New Media marquee and
field at Glastonbury Festival. Artistically, she has shown work at the
Venice Biennial,(Italian Pavilion) and produced the first interactive film
shown at the Berlin Film festival (2000). She is a co-founder of Mad Chicks
and works extensively with Mad Pride, a mental health civil rights movement
Paper Boats
By Hugh Musick
Three
to four folding tables will be set along the shore of the pond in the IU
Arboretum or nearby water source. Each table will be provided with a stack of
white paper, a set of waterproof markers and instructions for how to fold a
sheet of paper to create a paper boat. Participants are invited to make paper
boats, upon which they will write a message or hope and then set them adrift on
in the pond. During the course of the day, the pond will become increasingly
filled with the boats that will set sail down the creek. The intent is to
provide participants with an experience that is at once private and public, in
much the same spirit as the placement of prayers into the rack n the Wailing
Wall and the annual floating of 1,000 paper cranes in Hiroshima to commemorate
the victims of the atomic bomb.
Bio
Hugh Musick is a
Chicago-based artist and writer. His conceptual works aspire to transform ideas
into physical realities in an effort to synthesize the imagined and the real. In
realizing concepts, he hopes to expand viewers and participants’ sense of
empowerment and creative potential. Public participation plays an essential role
in these concepts as it did in 2007’s Clark Street Bridge Percussion
Orchestra, a work that required the participation of more than 100
participants. Over the last decade, he has produced almost one thousand works
that combine collage and very short fiction. Some of these works may be seen and
read at www.hughmusick.com. A frequent contributor to Ambidextrous, the
magazine of The Stanford Design School, he also serves as the Associate Dean of
the Illinois Institute of Technology’s Institute of Design. Founded in 1937 by
Laszlo Moholy-Nagy as The New Bauhaus, The Institute of Design is one of the
world’s leading schools in teaching design methods and frameworks for innovation
and new business development. Hugh Musick is married to Judine O’Shea and is
the father of Morley and Eleanor Musick
Supacollager
By Isaac Wallis, Sarah
Hatton, and Joseph Adams
The Supacollager system generates web-image collages through gesture-based
recognition. For the 2008 PDC, we will devise a Flickr group for conference
attendees, such as PDC 2008 Images, to upload images and thus query from
a set of images that are situated in the event. We believe that Supacollager provides users with an experience of making meaning in a type of art that is
open and accessible. Additionally, conference attendees will be able to witness
the collages change and grow over time; thus, their artwork will be in a
constant state of flux.
Bios
Isaac Wallis holds a
Bachelor of Music in Music Synthesis from Berklee College of Music and a Master
of Music in Composition from Arizona State University, where he is currently
pursuing a PhD in Media Arts and Sciences in the Arts, Media, and Engineering
program.
Sarah Hatton received her
B.F.A in Electronic Media from Carnegie Mellon University in 2003. She is
currently an MFA student in digital technology and is also pursuing her
concentration in Arts, Media and Engineering as a research assistant on the
Situated Multimedia Arts Learning Lab (SMALLab). Her work has been published,
presented or exhibited in Phoenix, Los Angeles (Sandbox '08), Pittsburgh,
Philadelphia (iDMAa 2007), the UK, and Denmark (IDC 2007).
Joseph Adams received his
BA in Liberal Arts from Bard College in 2004. His undergraduate work was a
combination of Asian studies and media arts. He is currently an associate with
the Biodesign Institute at Arizona State University and is seeking a PhD in
Media Arts and Sciences in the Arts, Media, and Engineering program.